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 <title>musicpoolberlin.net - Sound Design</title>
 <link>https://archiv.musicpoolberlin.net/en/tags/sound-design</link>
 <description></description>
 <language>en</language>
<item>
 <title>Music &amp; Games - Music Pool Berlin x SAE Community Evening</title>
 <link>https://archiv.musicpoolberlin.net/en/music-games-music-pool-berlin-x-sae-community-evening</link>
 <description>&lt;div class=&quot;field field-name-field-zeit field-type-date field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;span  property=&quot;dc:date&quot; datatype=&quot;xsd:dateTime&quot; content=&quot;2019-12-18T19:30:00+01:00&quot; class=&quot;date-display-single&quot;&gt;Wednesday, 18 December, 2019 - 19:30&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-ort field-type-text field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;SAE Institute, Cuvrystr. 4, Kreuzberg&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-sprache-des-events field-type-list-text field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Language:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;Englisch&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-image field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://archiv.musicpoolberlin.net/sites/default/files/mp_communityevening_fb_1_1_3.jpg&quot; width=&quot;1200&quot; height=&quot;627&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;This Music Pool Community evening organized in collaboration with &lt;a href=&quot;https://www.sae.edu/deu/de/campus/berlin&quot; target=&quot;_blank&quot;&gt;SAE institute&lt;/a&gt; looks into music composition, production, and sound design for games. In the conversation we aim to look both into the artistic and creative part of making music for games, as well as explore how the game industry works and how to collaborate with game developers and companies as musicians and producers. How to approach making music and sound for games? What is to be considered in the composing and design process? Which tools are being used? And - What are the Berlin and German based game scenes like and how do they compare to the international level? What are differences between mainstream and indie scenes, and where to find your place? What are recommendations to get a foot into the game scenes, and how to start? What are good networking events to meet the right people? How does the game business work, and what role does music play in it?&lt;/p&gt;
&lt;p&gt;Join our conversation with:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Christan Raters, &lt;/strong&gt;&lt;a href=&quot;http://lyrebird-studio.de/&quot; target=&quot;_blank&quot;&gt;&lt;strong&gt;Lyrebird&lt;/strong&gt;&lt;/a&gt;&lt;br /&gt;
	Lyrebird is Christian Raters and Julian Meybohm. They are specialized in Sound Design, Adaptive Game Sound Implementation, 3D-Audio, Restoration, Game Programming Solutions and Development. The lyrebird is an Australian bird which can authentically imitate almost any sound from its environment. This includes more than a thousand birdsongs as well as animal cries and anthropogenic sounds such as chainsaws, cameras and radio messages. Recreation of realistic sounds as well as synthetical sound design is one mission of “Lyrebird Game + Audio GmbH”.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Lena Kilkka, &lt;a href=&quot;http://www.framefield.com/&quot; target=&quot;_blank&quot;&gt;Framefield&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;
	Lena is the in-house composer and sound designer at Framefield GmbH, a design agency in Berlin that specializes in realtime interactive 3D graphics and AR/VR/XR applications. Together with the support of Medienboard Berlin-Brandenburg they released the VR bird-flight simulation game, “Welcome Above” (2018) - a music-driven experience, where you can build your own ethereal soundtrack while flying through surreal worlds. Lena is also an active musician and producer in several live bands and audiovisual projects as well as in the so-called demoscene, a long-standing, international computer-arts subculture.&lt;/p&gt;
&lt;p&gt;	&lt;strong&gt;Anton Aklin, freelance composer for games&lt;/strong&gt;&lt;br /&gt;
	Anton Aklin is a composer and audio engineer at his own sound studio in Berlin, where he produces audio content for games and short films from start to finish. Anton has worked with such reputable projects as Catan Universe (2017-2018), digitized version of the board game Die Siedler von Catan, and Blood Rage, a massive project, in which Anton is currently involved, developing his collaboration with Exozet, a digital agency in the media and entertainment segment.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Lukas Meinardus, &lt;a href=&quot;https://www.syndrone.de/&quot; target=&quot;_blank&quot;&gt;Syndrone&lt;/a&gt;&lt;/strong&gt;&lt;br /&gt;
	Lukas founded Syndrone together with his colleague and friend Alexander Eckhardt in 2011. Since then they have been working on different movie and game soundtracks. They specialized in adaptive music systems and immersive sound design. Their latest projects include: Lonely Mountains: Downhill (Megagon Industires), Hitch Hiker (Mad about Pandas), Flame (Vision Ceeper).&lt;/p&gt;
&lt;p&gt;Moderation: &lt;strong&gt;Lucas Lombardo, &lt;a href=&quot;https://www.sae.edu/deu/de/campus/berlin&quot; target=&quot;_blank&quot;&gt;SAE Institute&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Game sounds before and after the conversation by: &lt;strong&gt;Julian Meybohm, &lt;a href=&quot;http://lyrebird-studio.de/&quot; target=&quot;_blank&quot;&gt;Lyrebird&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-termintyp field-type-taxonomy-term-reference field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/en/termin-typ/netzwerk-abend&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Netzwerk Abend&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-themen field-type-taxonomy-term-reference field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/en/themen/networking&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Networking&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/en/tags/games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Games&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/en/tags/sound-design&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Sound Design&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
 <pubDate>Wed, 27 Nov 2019 19:02:29 +0000</pubDate>
 <dc:creator>Andrea Goetzke</dc:creator>
 <guid isPermaLink="false">1269 at https://archiv.musicpoolberlin.net</guid>
</item>
<item>
 <title>WORKSHOP - SOUND FOR GAMES - BUSINESS und HANDWERK</title>
 <link>https://archiv.musicpoolberlin.net/en/workshop-sound-games-business-und-handwerk</link>
 <description>&lt;div class=&quot;field field-name-field-zeit field-type-date field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;span  class=&quot;date-display-range&quot;&gt;&lt;span  property=&quot;dc:date&quot; datatype=&quot;xsd:dateTime&quot; content=&quot;2018-03-05T14:00:00+01:00&quot; class=&quot;date-display-start&quot;&gt;Monday, 5 March, 2018 - 14:00&lt;/span&gt; to &lt;span  property=&quot;dc:date&quot; datatype=&quot;xsd:dateTime&quot; content=&quot;2018-03-12T18:00:00+01:00&quot; class=&quot;date-display-end&quot;&gt;Monday, 12 March, 2018 - 18:00&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-ort field-type-text field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;Warschauer Str. 70 A, 10243 Berlin&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-expert field-type-entityreference field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/en/node/587&quot;&gt;Christian Raters&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-sprache-des-events field-type-list-text field-label-inline clearfix&quot;&gt;&lt;div class=&quot;field-label&quot;&gt;Language:&amp;nbsp;&lt;/div&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;Deutsch&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-image field-type-image field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;img typeof=&quot;foaf:Image&quot; src=&quot;https://archiv.musicpoolberlin.net/sites/default/files/raters_studio_0.jpg&quot; width=&quot;1772&quot; height=&quot;1181&quot; alt=&quot;&quot; /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-body field-type-text-with-summary field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot; property=&quot;content:encoded&quot;&gt;&lt;p&gt;&lt;span style=&quot;font-size:16px&quot;&gt;&lt;em&gt;&lt;strong&gt;THIS WORKSHOP IS BEING HELD IN GERMAN ! ! !&lt;/strong&gt;&lt;/em&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Intro:&lt;/strong&gt;&lt;br /&gt;
Kaum ein Medienbereich ist in den letzten Jahren so schnell und erfolgreich gewachsen wie der Games Markt.&lt;br /&gt;
Im gleichen Maße stieg die Bedeutung der Musik in diesem Segment - Sei es durch immer sorgsamer zusammengestellte Soundtracks in Spielen, wie z.B. GTA oder Tony Hawks Pro Skater oder durch eigens für bestimmte Games komponierte Musik bzw. designte Sounds.&amp;nbsp;&lt;br /&gt;
Kein Wunder also, dass dieser Bereich für viele Composer oder Sounddesigner zu einem immer lukrativeren Arbeitsbereich wird.&lt;br /&gt;
In diesem zweiteiligen Kurs erhaltet Ihr von einem Branchen-Profi Christian Raters von den LYREBIRD STUDIOS einen umfassenden Branchenüberblick.&lt;br /&gt;
Während der erste Teil sich eher mit der Branche als solcher befasst - hier geht es um alles, was man braucht, um sich als Games Sound Developer erfolgreich am Markt zu positionieren und zu etablieren, geht es im zweiten Teil eher um das Handwerk bzw. die Kunst selbst - also Tools, Techniken und Workflows. Alles an diversesten Beispielen aus der Praxis erläutert.&lt;br /&gt;
&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Daten&lt;/strong&gt;&lt;br /&gt;
05.03.2018&amp;nbsp;// 14-18 Uhr (Das Business)&lt;br /&gt;
12.03.2018&amp;nbsp;// 14-18 Uhr (Das Handwerk)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Block 1: Das Business&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Intro&amp;nbsp;&lt;/li&gt;
&lt;li&gt;Wie fange ich an? Gründung, Gewerbe, Selbständigkeit&lt;/li&gt;
&lt;li&gt;Markt, Positionierung, Business Plan&lt;/li&gt;
&lt;li&gt;Organisation, Planung, Struktur&lt;/li&gt;
&lt;li&gt;Kommunikation&lt;/li&gt;
&lt;li&gt;Anschaffungen&lt;/li&gt;
&lt;li&gt;Daily Business - Überblick&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;strong&gt;Block 2: Das Handwerk&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Showreel (wie genau?)&lt;/li&gt;
&lt;li&gt;Wichtigstes Tool: Die Asset List (Was ist das?, Wie erstellen?,...)&lt;/li&gt;
&lt;li&gt;Kompositionstechniken (Beispiele)&lt;/li&gt;
&lt;li&gt;Sound Design (was ist anders als beim Film)&lt;/li&gt;
&lt;li&gt;Vergleich Foley – Samples – Synthese etc.&lt;/li&gt;
&lt;li&gt;Aufwand - Ergebnis&lt;/li&gt;
&lt;li&gt;Sprache (was muss man hier beachten)&lt;/li&gt;
&lt;li&gt;Tools / Equipment (Software vs. Hardware)&lt;/li&gt;
&lt;li&gt;Zusammenarbeit mit Programmierern&lt;/li&gt;
&lt;li&gt;Zusammenarbeit mit 3D-Artists&lt;/li&gt;
&lt;li&gt;Plattformen (Mixing Unterschiede)&lt;/li&gt;
&lt;li&gt;Projekt Beispiele&lt;/li&gt;
&lt;li&gt;Sessions / Videos zeigen&lt;/li&gt;
&lt;li&gt;Spiele zeigen&lt;br /&gt;
	&amp;nbsp;&lt;/li&gt;
&lt;/ul&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-termintyp field-type-taxonomy-term-reference field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/en/termin-typ/workshop&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Workshop&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;field field-name-field-tags field-type-taxonomy-term-reference field-label-hidden&quot;&gt;&lt;div class=&quot;field-items&quot;&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/en/tags/games&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Games&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/en/tags/sound-design&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Sound Design&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/en/tags/produktion&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Produktion&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/en/tags/beruf&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Beruf&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item even&quot;&gt;&lt;a href=&quot;/en/tags/gruendung&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Gründung&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;field-item odd&quot;&gt;&lt;a href=&quot;/en/tags/business&quot; typeof=&quot;skos:Concept&quot; property=&quot;rdfs:label skos:prefLabel&quot; datatype=&quot;&quot;&gt;Business&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</description>
 <pubDate>Fri, 15 Jul 2016 09:01:26 +0000</pubDate>
 <dc:creator>Robert Witoschek</dc:creator>
 <guid isPermaLink="false">589 at https://archiv.musicpoolberlin.net</guid>
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